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Today Tomorrow

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I learned so much during this job... how to work, how to lead a team, what kind of problems you can encounter with other teams.

I was Lead Game Designer, but the team was really tiny (3 men), so I did most of the level designing, as well as the placeholders. I also tried and interacted with the lead artist and the lead programmer to bring about the director's needs.

Finally, the "Cité des Sciences et de l'Industrie" in Paris gave us specifications, and I had to lead a meeting (and explain game rules and the different possibilities it creates to people who are not familiar with this world).

 

The game is not finished, and it will never be. Too many problems, a big delay on the artist’s part, too much to do and too little time... but anyway, it was great!

 

You will find here the (tiny) GDD (french). It's a strategy game about sustainable development. You play to fight pollution and create a better world. The goal was to create a MMOG.

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Actually, to be honest, it's not the last GDD used to create the game, but the game suddenly became RPG-like, and the result wasn't really great (in my humble opinion, of course). You can see some results on screen, but no videos are available.

Today Tomorrow

Today Tomorrow

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Today Tomorrow

Today Tomorrow

Today Tomorrow

Today Tomorrow

Today Tomorrow

Today Tomorrow

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